Touch of Vecna
Touch of Vecna is a D&D 3.5 spell (Necromancy) from CM. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Touch; Saving throw: Fortitude partial; Duration: 1 round and permanent; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One living creature
- Duration
- 1 round and permanent
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
Your hand grows cold and darkens with the pulse of negative energy.
Your touch bestows negative energy on the target, dealing 1d8 points of damage +1 point per caster level (maximum +10) and rendering it shaken for 1 round. (Creatures immune to fear aren’t shaken but are still subject to the spell’s other effects). Additionally, the target is permanently paralyzed if it fails a Fortitude save.
Creatures paralyzed in this fashion appear dead, though a DC 20 Spot check or a DC 15 Heal check reveals that they still live. Dispel magic doesn’t help a creature paralyzed by this spell, though remove paralysis or any effect that can remove a curse can free the victim.