Touch of Vecna

Complete Mage (CM)Updated Supplementals (3.5)

Touch of Vecna is a D&D 3.5 spell (Necromancy) from CM. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Touch; Saving throw: Fortitude partial; Duration: 1 round and permanent; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature
Duration
1 round and permanent
Saving Throw
Fortitude partial
Spell Resistance
Yes

Your hand grows cold and darkens with the pulse of negative energy.

Your touch bestows negative energy on the target, dealing 1d8 points of damage +1 point per caster level (maximum +10) and rendering it shaken for 1 round. (Creatures immune to fear aren’t shaken but are still subject to the spell’s other effects). Additionally, the target is permanently paralyzed if it fails a Fortitude save.

Creatures paralyzed in this fashion appear dead, though a DC 20 Spot check or a DC 15 Heal check reveals that they still live. Dispel magic doesn’t help a creature paralyzed by this spell, though remove paralysis or any effect that can remove a curse can free the victim.