Touch of Fatigue

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Touch of Fatigue is a D&D 3.5 spell (Necromancy) from PH. On class lists for Sorcerer (Level 0), Wizard (Level 0), Adept (Level 0), and others. Range or area: Touch; Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One creature
Duration
1 round/level
Saving Throw
Fortitude negates
Spell Resistance
Yes

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.

The subject is immediately fatigued for the spell’s duration.

This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell’s duration expires.

Material Component: A drop of sweat.