Threesteel
Threesteel is a D&D 3.5 spell (Transmutation) from DrF. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: Touch; Saving throw: Fortitude negates (object); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V
- Range
- Touch
- Target
- One weapon of up to large-size in caster's possession
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates (object)
- Spell Resistance
- No
You touch a weapon, causing it to shimmer briefly and then coalesce into three distinct duplicate images, each one gradually assuming physical form. Once they become solid, the three weapons shoot forward at your targets.
This spell allows you to split a target weapon of up to Large size (such as a greatsword, shortspear, and so on) into three exact duplicates. These duplicates immediately launch themselves at a target or targets of your choice within close range. You can direct one or more of the weapons at the same target or split them up among three different targets. Make a ranged attack roll for each weapon (using your ranged attack bonus or the ranged attack bonus of a fighter of your caster level, whichever is higher) as if you were proficient with the weapon in the normal manner. (For example, if used on a greatsword, you would make a ranged attack roll as if you were proficient with the greatsword, without the normal penalty for using an improvised throwing weapon). The weapon gains a +1 enhancement bonus on attack rolls and damage rolls if it does not have an enhancement bonus already.
Each duplicate that hits deals damage as if you had struck the target with the weapon in melee (including any special effects such as bane, smite evil, critical hits, sneak attack, sorcerer so he could use it as an unexpected advantage during the frequent assassination attempts launched by his estranged kinfolk.