Synostodweomer

Spell Compendium (Sc)Updated Supplementals (3.5)

Synostodweomer is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V, S
Range
Personal
Target
The caster
Effect
Turn one of the caster's spell into healing
Duration
1 round
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You cast this spell, and you picture a forge in your mind. You think of the forge as you cast your next spell, but that spell does not manifest. Instead, your hands glow with a golden curative radiance.

You channel the spell energy from a spell you know into healing magic. After you cast this spell, the next spell you cast in the same round is converted to positive energy. When you cast the second spell, you touch yourself or another creature, curing 1d8 points of damage for every spell level of the spell you cast. If the spell you cast was prepared with a metamagic feat, you use the level of the spell slot the spell occupied.