Swim, Mass
Swim, Mass is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 4), Druid Variant (Level 4), Druidic Avenger (Level 4). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 full round.
- School
- Transmutation
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature/caster level within 30 ft. of each other
- Duration
- 10 minutes/level (D)
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
Choosing carefully the recipients of your spell, you cause a blue-green glow to emanate from each one. Moments later, the emanation fades, leaving the chosen creatures looking more lithe but with more robust limbs.
The spell functions like swim, except that it affects multiple creatures.