Swim, Mass

Spell Compendium (Sc)Updated Supplementals (3.5)

Swim, Mass is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 4), Druid Variant (Level 4), Druidic Avenger (Level 4). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 full round.

School
Transmutation
Casting Time
1 full round
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Target
One creature/caster level within 30 ft. of each other
Duration
10 minutes/level (D)
Saving Throw
None
Spell Resistance
Yes (harmless)

Choosing carefully the recipients of your spell, you cause a blue-green glow to emanate from each one. Moments later, the emanation fades, leaving the chosen creatures looking more lithe but with more robust limbs.

The spell functions like swim, except that it affects multiple creatures.