Suppress Flame
Suppress Flame is a D&D 3.5 spell (Transmutation) from Fr. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 hour/level; Casting time: 1 full round.
- School
- Transmutation
- Casting Time
- 1 full round
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 10 ft. cube/caster level (S)
- Duration
- 1 hour/level
- Saving Throw
- None
- Spell Resistance
- No
You imbue an area with a combination of cold and negative energies that suppresses flame.
Illumination emitted by fire (torches, continual flame, and so on) is reduced by half.
For example, a hooded lantern within the area of a suppress flame spell clearly illuminates a 15-foot radius (instead of a 30-foot radius) and provides shadowy illumination in a 30-foot radius (instead of a 60-foot radius).
In addition, all damage caused by fire, including all fire spells and spell-like effects, is reduced to 1 point per die.
So, a fireball cast by a 10th-level wizard would deal 10 points of fire damage to those who fail their Reflex save or 5 points of fire damage to those who make their Reflex save, rather than 10d6 points of fire damage or half that amount, respectively, outside the confines of a suppress flame spell.
A caster can make a caster level check (DC 10 + the suppress flame’s caster level) to cause normal amounts of damage from fire spells.
A new caster level check must be made for each spell cast.
Coldfire Component: Ten ounces of coldfire.