Invisibility, Superior

Spell Compendium (Sc)Updated Supplementals (3.5)

Invisibility, Superior is a D&D 3.5 spell (Illusion (Glamer)) from Sc. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Illusion (Glamer)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
The caster or a creature or object weighing no more than 100 lb./caster level
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No

As you complete the spell, your senses dull somewhat. Upon releasing the spell’s energy on your desired subject, your senses clear, although the spell’s recipient can no longer be perceived.

This powerful glamer functions like invisibility (PH 245), except that it masks image, scent, and sound alike, concealing the subject from all senses except touch. As with greater invisibility, this spell doesn’t end if the subject attacks. While invisible, the subject exudes no scent and is undetectable by scent, blindsense, tremorsense, and blindsight.

Superior invisibility renders the recipient immune to detection by see invisibility, faerie fire, glitterdust, invisibility purge, and dust of appearance, although creatures under the effect of the spell can be detected by true seeing. Certain mundane conditions (such as leaving footprints) can also render a subject detectable.