Summon Nature's Ally IV

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Summon Nature's Ally IV is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Druid (Level 4), Ranger (Level 4), Urban Ranger (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One or more creatures within 30 ft. of each other
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like summon nature’s ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

4TH LEVEL

Arrowhawk, juvenile
Bear, brown (animal)
Crocodile, giant (animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolverine
Elemental, Medium (any)
Salamander, flamebrother [NE]
Sea cat 1
Shark, Huge 1 (animal)
Snake, Huge viper (animal)
Tiger (animal)
Tojanida, juvenile 1
Unicorn [CG]
Xorn, minor

1 may be summoned only into an aquatic or watery environment