Summon Nature's Ally IV
Summon Nature's Ally IV is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Druid (Level 4), Ranger (Level 4), Urban Ranger (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.
- School
- Conjuration (Summoning)
- Casting Time
- 1 full round
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One or more creatures within 30 ft. of each other
- Duration
- 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
This spell functions like summon nature’s ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
4TH LEVEL
| Arrowhawk, juvenile |
| Bear, brown (animal) |
| Crocodile, giant (animal) |
| Deinonychus (dinosaur) |
| Dire ape |
| Dire boar |
| Dire wolverine |
| Elemental, Medium (any) |
| Salamander, flamebrother [NE] |
| Sea cat 1 |
| Shark, Huge 1 (animal) |
| Snake, Huge viper (animal) |
| Tiger (animal) |
| Tojanida, juvenile 1 |
| Unicorn [CG] |
| Xorn, minor |
1 may be summoned only into an aquatic or watery environment