Summon Nature's Ally II

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Summon Nature's Ally II is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Druid (Level 2), Ranger (Level 2), Urban Ranger (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One or more creatures within 30 ft. of each other
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like summon nature’s ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

2ND LEVEL

Bear, black (animal)
Crocodile (animal)
Dire badger
Dire bat
Elemental, Small (any)
Hippogriff
Shark, Medium 1 (animal)
Snake, Medium viper (animal)
Squid 1 (animal)
Wolverine (animal)

1 may be summoned only into an aquatic or watery environment