Stun Ray
Stun Ray is a D&D 3.5 spell (Conjuration (Creation)) from Sc. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial (see text); Duration: 1d4+1 rounds (see text); Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- 1d4+1 rounds (see text)
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- Yes
A quick jolt of electricity darts from your raised hand. The slight smell of ozone lingers afterward.
You blast an enemy with a scintillating ray of electricity. You must succeed on a ranged touch attack with the ray to strike a target. The target is stunned for 1d4+1 rounds by the ray of electricity. If the subject makes a successful Fortitude save, it is stunned for only 1 round. Creatures that have immunity to electricity are not affected by this spell.
Material Component: A coiled copper wire.