Stormrunner's Ward
Stormrunner's Ward is a D&D 3.5 spell (Abjuration) from Sto. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: 1 hour/level (D); Casting time: 1 full round.
- School
- Abjuration
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Touch
- Target
- One ship
- Duration
- 1 hour/level (D)
- Saving Throw
- None
- Spell Resistance
- No
You ward a single ship against foundering and storm damage, making it easier to sail in dangerous weather.
You add a +4 bonus on any checks made to sail in severe winds, windstorms, or gales.
You also add this bonus to foundering checks and capsizing checks for that ship.
This bonus improves by +1 per 4 caster levels, to a maximum of +8.
The stormrunner’s ward does nothing to protect the crew from the winds and green water that might roll over the side of the ship.
Material Component:Handful of copper powder.