Storm Wall

Dragonlance Campaign Setting (DCS)Updated Dragonlance (3.5)

Storm Wall is a D&D 3.5 spell (Evocation) from DCS. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Concentration + 1 round/level; Casting time: 1 action.

School
Evocation
Casting Time
1 action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
Opaque sheet of electricity up to 20 ft. long/caster level or a ring of lightning with a radius of up to 5 ft./2 caster levels; either form 20 ft. high
Duration
Concentration + 1 round/level
Saving Throw
See text
Spell Resistance
Yes

An immobile, sparking curtain of radiant electricity springs into existence. One side of the wall, selected by you, sends forth miniature bolts of lightning, causing 2d4 points of electricity damage to creatures within 10 feet and 1d4 points of electricity damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and each round that a creature enters or remains in the area. In addition, the wall deals 2d4 points of electrical damage +1 point of electrical damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to metal creatures, creatures wearing metal armor or carrying a lot of metal objects.

If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall by making a successful Reflex save. (If the creature ends up on the sparking side of the wall, it takes 2d4 points of damage, as normal.)

The storm wall can be smothered by using enough dirt or sand to ground the electricity. For each cubic foot of sand used, one corresponding foot of the wall can be smothered.

Material Component: A lodestone.