Stand
Stand is a D&D 3.5 spell (Conjuration (Teleportation)) from PH2. On class lists for Duskblade (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: Instantaneous; Casting time: 1 immediate action.
- School
- Conjuration (Teleportation)
- Casting Time
- 1 immediate action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One willing prone creature
- Duration
- Instantaneous
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
With a swift upward gesture of your arms and a single clarion command ("Stand!"), you enable the prone creature to safely rise to its feet.
The subject creature immediately stands, without provoking attacks of opportunity.