Stand

Player's Handbook II (PH2)Updated Supplementals (3.5)

Stand is a D&D 3.5 spell (Conjuration (Teleportation)) from PH2. On class lists for Duskblade (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (harmless); Duration: Instantaneous; Casting time: 1 immediate action.

School
Conjuration (Teleportation)
Casting Time
1 immediate action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One willing prone creature
Duration
Instantaneous
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

With a swift upward gesture of your arms and a single clarion command ("Stand!"), you enable the prone creature to safely rise to its feet.
The subject creature immediately stands, without provoking attacks of opportunity.