Spiritwall
Spiritwall is a D&D 3.5 spell (Necromancy) from CAr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None (see text); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Swirling wall whose area is up to one 10 ft. square/level, or a sphere or hemisphere with a radius of up to 1 ft./level
- Duration
- 1 minute/level (D)
- Saving Throw
- None (see text)
- Spell Resistance
- No
This spell creates an immobile, swirling mass of greenish-white forms resembling tortured spirits. One side of the wall, selected by you, emits a low groaning that causes creatures within 60 feet of that side to make a Will save or flee in panic for 1d4 rounds. Any living creature that merely touches the wall takes 1d10 points of damage as its life force is disrupted. A living creature passing through the wall takes 1d10 points of damage, as above, and must make a successful Fortitude save or gain one negative level.
The barrier is semimaterial and opaque, providing cover and total concealment against physical attacks, and it blocks magical effects (including spells, spell-like abilities, and supernatural abilities).
Material Component: A clear cut gemstone.