Spiritwall

Complete Arcane (CAr)Updated Supplementals (3.5)

Spiritwall is a D&D 3.5 spell (Necromancy) from CAr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None (see text); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
Swirling wall whose area is up to one 10 ft. square/level, or a sphere or hemisphere with a radius of up to 1 ft./level
Duration
1 minute/level (D)
Saving Throw
None (see text)
Spell Resistance
No

This spell creates an immobile, swirling mass of greenish-white forms resembling tortured spirits. One side of the wall, selected by you, emits a low groaning that causes creatures within 60 feet of that side to make a Will save or flee in panic for 1d4 rounds. Any living creature that merely touches the wall takes 1d10 points of damage as its life force is disrupted. A living creature passing through the wall takes 1d10 points of damage, as above, and must make a successful Fortitude save or gain one negative level.

The barrier is semimaterial and opaque, providing cover and total concealment against physical attacks, and it blocks magical effects (including spells, spell-like abilities, and supernatural abilities).

Material Component: A clear cut gemstone.