Spiritwall

Spell Compendium (Sc)Updated Supplementals (3.5)

Spiritwall is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None (see text); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
Swirling wall whose area is up to one 10 ft. square/level, or a sphere or hemisphere with a radius of up to 1 ft./level
Duration
1 minute/level (D)
Saving Throw
None (see text)
Spell Resistance
No

With a deep groan, as from a being subjected to eternal pain, you unleash the spell. An immobile, swirling mass of green-white forms resembling tortured spirits forms nearby. The mass continues the low groaning you uttered while casting the spell.

One side of the wall, selected by you, emits a low groaning that causes creatures within 60 feet of that side to make a Will save or become frightened and flee for 1d4 rounds. Any living creature that merely touches the wall takes 1d10 points of damage as its life force is disrupted. A living creature passing through the wall takes 1d10 points of damage, as above, and must make a Fortitude save or gain one negative level.

The barrier is semimaterial and opaque, providing cover and total concealment against physical attacks, and it blocks line of effect for magical effects (including spells, spell-like abilities, and supernatural abilities).

Material Component: A clear cut gemstone.