Spiritwall

Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)Updated Supplementals (3.0)

Spiritwall is a D&D 3.5 spell (Necromancy) from TB. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None (see text); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
Wall whose area is up to one 10 ft. square/level or a sphere or hemisphere with a radius of up to 1 ft./level
Duration
1 minute/level (D)
Saving Throw
None (see text)
Spell Resistance
No

This spell creates an immobile, swirling mass of greenish-white forms that look like tortured spirits.
One side of the wall, selected by you, emits a low groaning that causes creatures within a 60-foot spread to make a Will save or flee in panic for 1d4 rounds (this is a sonic fear effect).
The barrier is semimaterial and opaque, providing total concealment.
It blocks magical effects and provides nine-tenths cover against physical attacks.
Creatures can easily move through a spiritwall, but at a cost.
A living creature that merely touches the wall takes 1d10 points of damage as its life force is disrupted.
1 living creature that actually passes through the wall takes 1d10 points of damage, as above, and must make a successful Fortitude save or receive one negative level.
Material Component: A clear, faceted gemstone.