Spirit Worm

Spell Compendium (Sc)Updated Supplementals (3.5)

Spirit Worm is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 1), Wizard (Level 1), Abjurer Variant (Level 1), and others. Range or area: Touch; Saving throw: Fortitude negates (see text); Duration: 1 round/level, up to 5 rounds (see text); Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One living creature
Duration
1 round/level, up to 5 rounds (see text)
Saving Throw
Fortitude negates (see text)
Spell Resistance
Yes

You press the bit of blackened bone against your foe and intone the spell. The bone vanishes, leaving a mottled bruise where it touched.

You create a lingering decay in the spirit and body of the target. If the target fails its saving throw, it takes 1 point of Constitution damage each round while the spell lasts (maximum 5 points). The victim can attempt a Fortitude saving throw each round, and success negates the Constitution damage for that round and ends the spell.

Material Component: A piece of fire-blackened ivory or bone carved in the shape of a segmented worm.