Spirit Worm
Spirit Worm is a D&D 3.5 spell (Necromancy) from Mag. On class lists for Sorcerer (Level 1), Wizard (Level 1), Abjurer Variant (Level 1), and others. Range or area: Touch; Saving throw: Fortitude partial; Duration: 1 round/level (see text); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One living creature
- Duration
- 1 round/level (see text)
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
You create a lingering decay in the spirit and body of the target.
If the target fails its saving throw, it takes 1 point of temporary Constitution damage each round while the spell lasts (maximum 5 points of Constitution).
If it makes its save, it does not lose any Constitution but takes 1d2 points of damage each round while the spell lasts (maximum 5d2).
The damage remains after the spell ends.
Material Component: A piece of fire-blackened ivory or bone carved in the shape of a segmented worm.