Spikes

Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)Updated Supplementals (3.0)

Spikes is a D&D 3.5 spell (Transmutation) from DF. On class lists for Cleric (Level 3), Druid (Level 3), Cleric Variant (Level 3), and others. Range or area: Touch; Saving throw: None; Duration: 1 hour/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One wooden weapon
Duration
1 hour/level
Saving Throw
None
Spell Resistance
No

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.