Spikes

Spell Compendium (Sc)Updated Supplementals (3.5)

Spikes is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Cleric (Level 3), Druid (Level 3), Cleric Variant (Level 3), and others. Range or area: Touch; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One wooden weapon
Duration
1 round/level
Saving Throw
None
Spell Resistance
No

With the sound of twisting wood, the weapon you touch grows sharp spikes like rose thorns.

This spell functions like brambles (page 38), except that the affected weapon gains a +2 enhancement bonus on its attack rolls, and its threat range is doubled. This effect does not stack with other effects that increase a weapon’s threat range, such as the Improved Critical feat.