Spikes
Spikes is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Cleric (Level 3), Druid (Level 3), Cleric Variant (Level 3), and others. Range or area: Touch; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One wooden weapon
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
With the sound of twisting wood, the weapon you touch grows sharp spikes like rose thorns.
This spell functions like brambles (page 38), except that the affected weapon gains a +2 enhancement bonus on its attack rolls, and its threat range is doubled. This effect does not stack with other effects that increase a weapon’s threat range, such as the Improved Critical feat.