Sphere of Ultimate Destruction
Sphere of Ultimate Destruction is a D&D 3.5 spell (Conjuration (Creation)) from CAr. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude partial (see text); Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- 2 ft. radius sphere
- Duration
- 1 round/level (D)
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- Yes
You conjure a featureless black sphere of nothingness that disintegrates virtually anything it touches. The sphere flies up to 30 feet per round, and you must make a ranged touch attack against the single creature or object you wish to target. The sphere stops moving during the round when it attacks, and you must actively direct it to a new target as a move action.
When struck by the sphere, a target takes 2d6 points of damage per caster level (maximum 40d6). Any creature reduced to 0 or fewer hit points by this spell is disintegrated, leaving behind only a trace of fine dust (though its equipment is unaffected). When used against an object, the sphere disintegrates as much as one 10-foot cube of nonliving matter. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is disintegrated.
The effects of the sphere count as a disintegrate spell for the purpose of destroying a wall of force or any other spell or effect specifically affected by disintegrate. If the sphere exceeds the spell’s range, it winks out.
Material Component: A pinch of dust from a disintegrated creature.