Spell Matrix

Spell Compendium (Sc)Updated Supplementals (3.5)

Spell Matrix is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, F
Range
Personal
Target
The caster
Effect
Up to two of the caster's spells can be cast as quickened
Duration
10 minutes/level (D)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

This spell functions like lesser spell matrix, except that you can store up to two spells of up to 3rd level, and you take 2d6 points of damage instead of 1d6 upon casting. The matrix closes after 2 rounds and no more spells can be added, even if it is not full.

In addition, you can decide to link the two spells stored in the matrix into a spell sequence if both are 2nd level or lower. You can then discharge the two linked spells as a single swift action, just as if you were casting the lone spell from a spell matrix.

Focus: A sapphire with a minimum value of 1,000 gp.