Spectral Weapon

Complete Adventurer (CAd)Updated Supplementals (3.5)

Spectral Weapon is a D&D 3.5 spell (Illusion (Shadow)) from CAd. On class lists for Horde Assassin (Level 3), Sorcerer (Level 3), Wizard (Level 3), and others. Range or area: Personal; Saving throw: Will partial (see text); Duration: 1 round/level (D); Casting time: 1 swift action.

School
Illusion (Shadow)
Casting Time
1 swift action
Components
V, S
Range
Personal
Target
The caster
Duration
1 round/level (D)
Saving Throw
Will partial (see text)
Spell Resistance
Yes (see text)

Using material from the Plane of Shadow, you can fashion a quasi-real weapon of any type with which you are proficient. This spectral weapon appears in your hand and behaves as a normal weapon of its type, with two exceptions. First, you resolve attacks with your spectral weapon as melee touch attacks instead of melee attacks. Second, any foe you hit is entitled to a Will save to recognize the weapon’s shadowy nature. If the save is successful, that opponent takes only one-fifth normal damage from the weapon on that attack and all subsequent attacks, and is only 20% likely to suffer any special effects of your attacks (such as a death attack delivered with the weapon).

You can maintain only one spectral weapon at a time, and only you can wield it. The weapon dissipates when you let go of it or when the spell’s duration expires, whichever comes first.