Sonic Orb

Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)Updated Supplementals (3.0)

Sonic Orb is a D&D 3.5 spell (Evocation) from TB. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude half (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One or more creatures or objects within 30 ft. of each other
Effect
One orb of sound
Duration
Instantaneous
Saving Throw
Fortitude half (see text)
Spell Resistance
Yes

As acid orb, except sonic orb deals sonic damage.
A creature struck directly takes the orb’s damage and is deafened for 1 round.
A deafened creature cannot hear, suffers a -4 penalty to initiative checks, and has a 20% chance of spell failure when casting spells with verbal components.
The creature cannot make Listen checks.
A successful Fortitude save reduces damage by half and negates the deafening effect.