Solid Fog
Solid Fog is a D&D 3.5 spell (Conjuration (Creation)) from PH. On class lists for Sorcerer (Level 4), Wizard (Level 4), Beguiler (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- Cylinder (20 ft. radius spread, 20 ft. high)
- Effect
- Fog spreads
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- No
This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in solid fog.
However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.
Solid fog can be made permanent with a permanency spell. A permanent solid fog dispersed by wind reforms in 10 minutes.
Material Component: A pinch of dried, powdered peas combined with powdered animal hoof.