Smoky Confinement

Complete Mage (CM)Updated Supplementals (3.5)

Smoky Confinement is a D&D 3.5 spell (Transmutation) from CM. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: Touch; Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, F
Range
Touch
Target
One creature
Duration
Instantaneous
Saving Throw
Fortitude negates
Spell Resistance
Yes

At your touch, your foe dissipates into a thick smoke, which flows smoothly into the receptacle you have prepared.

You transform the subject into smoke or gas, which is then stored inside the focus. The subject remains trapped within the focus, unaware and ageless. If the focus is ever broken or opened, the victim resumes his normal form in the same space as the focus.

Focus: A tiny receptacle, such as a bottle or vase, of crystal or a similar material worth at least 100 gp. The receptacle must be able to be sealed.