Slime Wave

Spell Compendium (Sc)Updated Supplementals (3.5)

Slime Wave is a D&D 3.5 spell (Conjuration (Summoning)) from Sc. On class lists for Cleric (Level 7), Druid (Level 7), Cleric Variant (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Conjuration (Summoning)
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Area
15 ft. radius spread
Effect
1d6 Con dmg/rnd, slime adhere to all in area, 2d6 dmg/rnd to metal and wood.
Duration
1 round/level
Saving Throw
Reflex negates
Spell Resistance
No

You finish the spell, and a horrendous wave of green slime explodes outward from the spot where you point.

You create a wave of green slime (DMG 76) that begins at the point of origin you choose and violently spreads to the limit of the area. The wave splashes and splatters as it passes; some slime clings to any wall or ceiling the wave touches. Green slime devours flesh and organic materials on contact, and even dissolves metal. Each creature in the area is covered with one patch of green slime. Unlike normal green slime, the slime created by this spell gradually evaporates, disappearing by the end of the duration.

Material Component: A few drops of stagnant pond water.