Skeletal Guard

Spell Compendium (Sc)Updated Supplementals (3.5)

Skeletal Guard is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One or more fingerbones
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No

Shaking the fingerbones in your hand like dice, you coat them in shadowy energy. As you cast them to the ground to complete the spell, animate skeletons spring up where you threw the bones.

You create a number of loyal skeletons from fingerbones. Treat all skeletons as human warrior skeletons (MM 226), except that each one has turn resistance equal to your caster level — 1. You can create one skeleton per caster level. These skeletons count toward the number of Hit Dice of undead you can have in your control (4 HD per caster level, as with animate dead).

Material Component: One finger bone from a humanoid and one onyx gem worth 50 gp per skeleton to be created.