Sink
Sink is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Cleric (Level 3), Druid (Level 3), Cleric Variant (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: 1 round; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature/3 caster levels within 30 ft. of each other
- Duration
- 1 round
- Saving Throw
- Will negates
- Spell Resistance
- Yes
Casting this spell makes the water around the spell’s targets roil. Each target begins struggling against the water, as if trying hard merely to stay afloat.
When this spell is cast, it causes the targets, which must be currently in water or another liquid, to sink. Each subject descends 100 feet down into the liquid (or to the bottom, if the liquid is not deep enough). Affected creatures can then swim up normally. Once on the bottom, a creature must still make a Swim check to move, or else it can move along the bottom at one-quarter its land speed.