Simbul's Spell Sequencer
Simbul's Spell Sequencer is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 10 minutes/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Personal
- Target
- The caster
- Effect
- Matrix that holds two of the caster’s spells
- Duration
- 10 minutes/level (D)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
As Simbul’s spell matrix, except that spells of up to 5th level may be placed in the matrix.
In addition, you may decide to link two or more of the matrixed spells into a spell sequence.
Spells to be linked into a sequence must be of 2nd level or lower.
You may discharge all the spells linked into a single sequence with a free action, just as if you were casting one spell out of the Simbul’s spell matrix.
Focus: A sapphire with a minimum value of 1,000 gp.