Simbul's Skeletal Deliquescence

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Simbul's Skeletal Deliquescence is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Touch; Saving throw: Fortitude negates; Duration: 1 day/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Duration
1 day/level
Saving Throw
Fortitude negates
Spell Resistance
Yes

You turn the bones and hard tissue of the subject to mush, making him a strange sort of oozelike creature.
He immediately collapses into a heap, lacking the ability to maintain his previous shape.
His Dexterity becomes 1, his speed becomes Swim 10 ft., and he loses the ability to attack, speak, carry objects, or cast spells with somatic components.
He can still use spell-like and supernatural abilities.
He cannot be flanked and is immune to critical hits.
His equipment is not affected.
This spell is normally used as a punishment or to disable opponents without killing them.