Shockwave

Sharn: City of Towers (Sh)Updated Eberron (3.5)

Shockwave is a D&D 3.5 spell (Evocation) from Sh. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial; Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Area
20 ft. radius burst
Duration
Instantaneous
Saving Throw
Fortitude partial
Spell Resistance
Yes

Even if a battle is for a just cause, using fireball on a crowded city street places innocents at risk. The shockwave spell creates a burst of concussive force that disorients victims without causing any permanent damage, dealing 1d4 points of nonlethal damage per caster level (maximum 10d4) to every creature within the area and dazes them for 1 round. A successful Fortitude save reduces the damage by half and negates the dazed effect. The shockwave has no effect on nonliving creatures or objects. Creatures that are immune to nonlethal damage cannot be dazed by the spell.

Material Component: A small crystal sphere.