Shield

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Shield is a D&D 3.5 spell (Abjuration) from PH. On class lists for Sorcerer (Level 1), Bladesinger (Level 1), Merchant Prince (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 minute/level (D)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Shield creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the shield spell for cover.