Shambler

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Shambler is a D&D 3.5 spell (Conjuration (Creation)) from PH. On class lists for Blighter (Level 8), Druid (Level 9), Druid of the Wild (Level 9), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 week or 7 months (D) (see text); Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Effect
Three or more shambling mounds within 30 ft. of each other (see text)
Duration
1 week or 7 months (D) (see text)
Saving Throw
None
Spell Resistance
No

The shambler spell creates 1d4+2 shambling mounds with 11 HD each. (See the Monster Manual for details about shambling mounds). The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for seven days unless you dismiss them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spell’s range, which is measured from the point where each first appeared.

The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp.