Shadow Guardians

Races of Destiny (RD)Updated Supplementals (3.5)

Shadow Guardians is a D&D 3.5 spell (Illusion (Shadow)) from RD. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will disbelief (if interacted with); Duration: 1 hour/level; Casting time: 1 standard action.

School
Illusion (Shadow)
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
One illusory figure/level
Duration
1 hour/level
Saving Throw
Will disbelief (if interacted with)
Spell Resistance
No

As phantom guardians, except that the figures are partially real.
Each guardian has the statistics noted below (regardless of its actual size or appearance).
In addition to the brief orders given to each new shadow guardian, the caster can give each guardian a simple trigger that causes it to attack, such as "attack anyone approaching within 30 feet" or "attack anyone not wearing these colors".
The shadow guardians have no special visual acuity—
invisibility, disguises, and the like can easily fool them.
The shadow guardians deal normal damage.
Against a creature that recognizes a shadow guardian as an illusion, it deals only 50% normal damage.
Shadow Guardian:Mediumconstruct; HD 4d8; hp 18; Init +1; Spd 30 ft.; AC 17, touch 17, f lat-footed 15; Base Atk +2; Grp +4; Atk +4 melee (1d8+2, weapon); AL N; SV Fort +2, Ref +4, Will +4; Str 14, Dex 14, Con —, Int —, Wis 14, Cha 1.