Sense Heretic

Spell Compendium (Sc)Updated Supplementals (3.5)

Sense Heretic is a D&D 3.5 spell (Divination) from Sc. On class lists for Paladin (Level 1), Paladin Variant (Level 1), Paladin of Freedom (Level 1), and others. Range or area: Touch; Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One object
Duration
10 minutes/level (D)
Saving Throw
None
Spell Resistance
No

Holding the target item aloft, you quietly chant the last few words to cast the spell. The item immediately flares a soft blue color, which fades almost immediately.

This spell is usually cast on a weapon or a holy symbol. If an evil creature that has the ability to cast divine spells comes within 100 feet of the item, the item begins to glow with a faint blue radiance. You cannot tell where, or in which direction, the detected creature is, only that such a creature is within range. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.