Second Wind
Second Wind is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Paladin (Level 1), Paladin Variant (Level 1), Paladin of Freedom (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: Instantaneous and 1 hour/level (see text); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Duration
- Instantaneous and 1 hour/level (see text)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
You feel slightly winded but energized, as if having just run a long distance but knowing you could run farther. When touching the spell’s intended recipient, your breathing returns to normal but you note the spell’s subject heaves a deep, refreshing breath.
This spell removes fatigue from a subject and provides a +4 bonus on Constitution checks for the duration of the spell. If the subject creature is exhausted when you cast this spell, its condition is improved to fatigued.