Scorpion Tail

Races of Eberron (RE)Updated Eberron (3.5)

Scorpion Tail is a D&D 3.5 spell (Transmutation) from RE. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: Touch; Saving throw: Fortitude partial (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One willing creature
Duration
1 round/level
Saving Throw
Fortitude partial (see text)
Spell Resistance
No

The affected creature sprouts a black, scorpionlike tail. As a free action each round, the target creature may attack any adjacent foe with the tail’s stinger, using its full melee attack bonus and dealing 2d6 points of piercing damage (plus Strength modifier) on a successful hit. The tail is treated as a magic weapon for the purpose of overcoming damage reduction; any creature wounded by the stinger must succeed on a Fortitude save or be stunned for 1 round.