Scintillating Pattern

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Scintillating Pattern is a D&D 3.5 spell (Illusion (Pattern)) from PH. On class lists for Sorcerer (Level 8), Wizard (Level 8), Warmage (Level 8), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Concentration + 2 rounds; Casting time: 1 standard action.

School
Illusion (Pattern)
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Area
20 ft. radius spread
Effect
Colorful lights
Duration
Concentration + 2 rounds
Saving Throw
None
Spell Resistance
Yes

A twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. The spell affects each subject according to its Hit Dice.

6 or less: Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then confused for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures).

7 to 12: Stunned for 1d4 rounds, then confused for 1d4 rounds.

13 or more: Confused for 1d4 rounds.

Sightless creatures are not affected by scintillating pattern.

Material Component: A small crystal prism.