Scintillating Pattern
Scintillating Pattern is a D&D 3.5 spell (Illusion (Pattern)) from PH. On class lists for Sorcerer (Level 8), Wizard (Level 8), Warmage (Level 8), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Concentration + 2 rounds; Casting time: 1 standard action.
- School
- Illusion (Pattern)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- 20 ft. radius spread
- Effect
- Colorful lights
- Duration
- Concentration + 2 rounds
- Saving Throw
- None
- Spell Resistance
- Yes
A twisting pattern of discordant, coruscating colors weaves through the air, affecting creatures within it. The spell affects a total number of Hit Dice of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. The spell affects each subject according to its Hit Dice.
6 or less: Unconscious for 1d4 rounds, then stunned for 1d4 rounds, and then confused for 1d4 rounds. (Treat an unconscious result as stunned for nonliving creatures).
7 to 12: Stunned for 1d4 rounds, then confused for 1d4 rounds.
13 or more: Confused for 1d4 rounds.
Sightless creatures are not affected by scintillating pattern.
Material Component: A small crystal prism.