Scale Weakening
Scale Weakening is a D&D 3.5 spell (Transmutation) from Dr. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- 10 minutes/level (D)
- Saving Throw
- None
- Spell Resistance
- Yes
A dull gray ray projects from your hand. You must succeed on a ranged touch attack to strike a target. The target’s natural armor bonus is reduced by 4 points, +1 point per two caster levels above 3rd (maximum reduction 10 points at 15th level). This spell can’t reduce a creature’s natural armor bonus to less than 0, nor does it have any effect on an enhancement bonus to natural armor (such as that granted by the barkskin spell).
Material Component: A shed snakeskin.