Rhino's Rush
Rhino's Rush is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Paladin (Level 1), Ranger (Level 1), Consecrated Harrier (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round; Casting time: 1 swift action.
- School
- Transmutation
- Casting Time
- 1 swift action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 round
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
A violent fury consumes you. You seek nothing more than to charge at your enemies and bash in their heads.
This spell allows you to propel yourself in a single deadly charge. The first charge attack you make before the end of the round deals double damage on a successful hit.