Rhino's Rush

Spell Compendium (Sc)Updated Supplementals (3.5)

Rhino's Rush is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Paladin (Level 1), Ranger (Level 1), Consecrated Harrier (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round; Casting time: 1 swift action.

School
Transmutation
Casting Time
1 swift action
Components
V, S
Range
Personal
Target
The caster
Duration
1 round
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

A violent fury consumes you. You seek nothing more than to charge at your enemies and bash in their heads.

This spell allows you to propel yourself in a single deadly charge. The first charge attack you make before the end of the round deals double damage on a successful hit.