Retributive Enervation
Retributive Enervation is a D&D 3.5 spell (Necromancy) from CM. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level or until expended; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level or until expended
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
The world around you takes on a dim and muted tone as you are encased in a tight-fitting sheath of crackling negative energy.
This spell bestows a negative level upon any non-undead creature that makes a successful melee attack against you (regardless of whether the attack deals damage). There is no save, but spell resistance applies.
Retributive enervation can bestow a number of negative levels equal to 1/2 your caster level (maximum 10). Once this limit is reached, the spell ends, even if the duration has not yet expired.
Assuming a creature that gains negative levels survives, it regains lost levels after a number of hours equal to your caster level (maximum 20 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from retributive enervation don’t last long enough to do so.
An undead creature that makes a successful melee attack against you while this spell is active gains 5 temporary hit points that last for up to 1 hour.