Resinous Tar

Complete Mage (CM)Updated Supplementals (3.5)

Resinous Tar is a D&D 3.5 spell (Conjuration (Creation)) from CM. On class lists for Bard (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: See text; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Area
One object or 10 ft. sq.
Duration
1 round/level (D)
Saving Throw
See text
Spell Resistance
No

A sticky layer of black liquid coats your target.

The resinous tar spell makes a solid surface sticky. Movement costs across the area are doubled. Any prone creature in the area must succeed on a DC 10 Strength check to stand up.

The spell can also be used to create a sticky coating on an item. Items not in use or in a creature’s possession are always affected by this spell. An object wielded or held by a creature receives a Reflex saving throw to avoid the effect. A creature holding an affected item must use a full-round action to let go of the item, drop it, put it away, pick it up from the ground, or ready it for use.

A creature wielding an affected item gains a +5 circumstance bonus on opposed checks to avoid being disarmed. A creature wearing armor or clothing affected by this spell takes a -5 penalty on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.

Resinous tar counters and dispels grease (and vice versa).

Material Component: A drop of honey, molasses, or pine resin.