Resinous Tar
Resinous Tar is a D&D 3.5 spell (Conjuration (Creation)) from CM. On class lists for Bard (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: See text; Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- One object or 10 ft. sq.
- Duration
- 1 round/level (D)
- Saving Throw
- See text
- Spell Resistance
- No
A sticky layer of black liquid coats your target.
The resinous tar spell makes a solid surface sticky. Movement costs across the area are doubled. Any prone creature in the area must succeed on a DC 10 Strength check to stand up.
The spell can also be used to create a sticky coating on an item. Items not in use or in a creature’s possession are always affected by this spell. An object wielded or held by a creature receives a Reflex saving throw to avoid the effect. A creature holding an affected item must use a full-round action to let go of the item, drop it, put it away, pick it up from the ground, or ready it for use.
A creature wielding an affected item gains a +5 circumstance bonus on opposed checks to avoid being disarmed. A creature wearing armor or clothing affected by this spell takes a -5 penalty on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
Resinous tar counters and dispels grease (and vice versa).
Material Component: A drop of honey, molasses, or pine resin.