Repair Critical Damage

Spell Compendium (Sc)Updated Supplementals (3.5)

Repair Critical Damage is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One construct
Duration
Instantaneous
Saving Throw
None
Spell Resistance
Yes (harmless)

The smell of grease and the distant echo of clanking gears greet your senses as you complete this spell. Upon touching the intended construct, the grease smell and gear sounds disappear. Major dents and scratches disappear from the construct, as do cuts, tears, and abrasions.

This spell functions like repair light damage, except that you repair 4d8 points of damage +1 point per caster level (maximum +20).