Repair Critical Damage

Miniatures Handbook (MH)Updated Supplementals (3.5)

Repair Critical Damage is a D&D 3.5 spell (Transmutation) from MH. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Touch; Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, F
Range
Touch
Target
One construct
Duration
Instantaneous
Saving Throw
None
Spell Resistance
Yes (harmless)

As repair light damage, except repair critical damage repairs 4d8 points of damage +1 point per caster level (up to +20).