Remedy Moderate Wounds
Remedy Moderate Wounds is a D&D 3.5 spell (Conjuration (Healing)) from Mag. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 10 rounds +1 round/2 levels; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One living creature
- Duration
- 10 rounds +1 round/2 levels
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
When laying your hand upon a living creature, you boost its life energy to grant it the fast healing ability.
The target heals 2 hit points per round until the duration expires.
This spell does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow or attach lost body parts.
The effect of the spell automatically stabilizes a dying character.
The effects of multiple remedy spells do not stack; only the highest-level effect applies.
Applying a second remedy spell of equal level extends the spell’s duration.