Remedy Moderate Wounds

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Remedy Moderate Wounds is a D&D 3.5 spell (Conjuration (Healing)) from Mag. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 10 rounds +1 round/2 levels; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature
Duration
10 rounds +1 round/2 levels
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

When laying your hand upon a living creature, you boost its life energy to grant it the fast healing ability.
The target heals 2 hit points per round until the duration expires.
This spell does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow or attach lost body parts.
The effect of the spell automatically stabilizes a dying character.
The effects of multiple remedy spells do not stack; only the highest-level effect applies.
Applying a second remedy spell of equal level extends the spell’s duration.