Regenerate Critical Wounds

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Regenerate Critical Wounds is a D&D 3.5 spell (Conjuration (Healing)) from MW. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 10 rounds + 1 round/level; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S, F
Range
Touch
Target
One living creature
Duration
10 rounds + 1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

This spell is the same as regenerate light wounds, except that it grants fast healing at the rate of 4 hit points per round.