Ray of Weakness

Spell Compendium (Sc)Updated Supplementals (3.5)

Ray of Weakness is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
1 minute/level
Saving Throw
None
Spell Resistance
Yes

A dark ray flies forth from your hand. The air fills with the smell of blood.

You must succeed on a ranged touch attack with the ray to strike a target. The target of this ray feels weaker and takes a -2 penalty on attack rolls. Its speed is reduced by 10 feet.