Ray of Weakness
Ray of Weakness is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- Yes
A dark ray flies forth from your hand. The air fills with the smell of blood.
You must succeed on a ranged touch attack with the ray to strike a target. The target of this ray feels weaker and takes a -2 penalty on attack rolls. Its speed is reduced by 10 feet.