Ray of Sickness
Ray of Sickness is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- Yes
Holding your outstretched hand palm down, you fire a sickly green ray. Your hand feels cold and clammy for a few seconds after the ray flies forth.
You must succeed on a ranged touch attack with the ray to strike a target. If your ranged touch attack hits, the subject becomes sickened.