Ray of Exhaustion

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Ray of Exhaustion is a D&D 3.5 spell (Necromancy) from PH. On class lists for Sorcerer (Level 3), Wizard (Level 3), Duskblade (Level 3), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial (see text); Duration: 1 minute/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
1 minute/level
Saving Throw
Fortitude partial (see text)
Spell Resistance
Yes

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

Material Component: A drop of sweat.